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Campaign HQ    The Company of the Bright Star Campaign    Vampire

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  Topic: We're back.....almost
aelar

Replies: 1
Views: 4797

PostForum: Alternate Illusions   Posted: Tue Oct 29, 2002 5:44 pm   Subject: We're back.....almost
Ok. We're really back. Because I had pwiped only a couple of days before the crash, we did lose the pfile, so you'll have to wait until a cimp+ is on to advance you.

See you all soon.
  Topic: We're back.....almost
aelar

Replies: 1
Views: 4797

PostForum: Alternate Illusions   Posted: Mon Oct 28, 2002 9:01 pm   Subject: We're back.....almost
The server is back, but they still need to shut it down a couple more times tonight. I am going to bed and will get the new port up and running tomorrow evening. We may have lost about 3 days of bui ...
  Topic: New Class Direction
aelar

Replies: 9
Views: 12493

PostForum: Alternate Illusions   Posted: Tue Oct 22, 2002 5:04 pm   Subject: New Class Direction
I had thought that with the new class direction we would be going completely practice based, but I've been wrong many times before.
  Topic: Hit/Dam in score
aelar

Replies: 7
Views: 9314

PostForum: Alternate Illusions   Posted: Mon Oct 21, 2002 4:54 pm   Subject: Hit/Dam in score
That's actually a good point about putting eq on to learn stats.
  Topic: Downtime
aelar

Replies: 3
Views: 6240

PostForum: Alternate Illusions   Posted: Mon Oct 21, 2002 4:03 pm   Subject: Downtime
There are problems with the server. They think it's the motherboard and are looking at it now. I have shut the mud down because writing posts, mailing anything that does any type of file access seem ...
  Topic: Clans Finalized
aelar

Replies: 10
Views: 12868

PostForum: Alternate Illusions   Posted: Sun Oct 20, 2002 2:05 pm   Subject: Clans Finalized
Yes. I don't think it would be worth the effort to check to see if it's a badge or not. It's possible to lose a canteen or a piece of bread which don't really have stats, so badge is just another it ...
  Topic: Clans Finalized
aelar

Replies: 10
Views: 12868

PostForum: Alternate Illusions   Posted: Sun Oct 20, 2002 9:00 am   Subject: Clans Finalized
I'm just thinking that the crown and any other eq with stats would be too much of a hassle. PlayerA has a crown that is 2/2. He finds headwear that is 2/3. Crown needs to be adjusted. later that d ...
  Topic: Hit/Dam in score
aelar

Replies: 7
Views: 9314

PostForum: Alternate Illusions   Posted: Sat Oct 19, 2002 3:38 pm   Subject: Hit/Dam in score
What score shows now is pretty limited. I think it's assumed that we will be putting stats in there and at a minimum what spells you're affected by. There has been a question as to whether or not we ...
  Topic: Mob condition during fight
aelar

Replies: 7
Views: 9181

PostForum: Alternate Illusions   Posted: Sat Oct 19, 2002 3:36 pm   Subject: Mob condition during fight
I'm making a couple of quick posts tonight for feedback, because that's what this is for. Do we want the mobs condition to be shown every round of the fight, or do we want the player to look at it?
...
  Topic: Clans Finalized
aelar

Replies: 10
Views: 12868

PostForum: Alternate Illusions   Posted: Sat Oct 19, 2002 2:33 pm   Subject: Clans Finalized
I agree on making the clan equipment not have any stats. We could have a single wear slot that we only use for clan equipment as was suggested. I would allow maybe 1 item per clan rank, per clan. W ...
  Topic: Titles for levels
aelar

Replies: 7
Views: 9251

PostForum: Alternate Illusions   Posted: Sat Oct 19, 2002 2:31 pm   Subject: Titles for levels
All input is appreciated. Since Suraklin made a point about not liking them(not yours, but pre-made titles in general), I would like to hear some more input on whether or not we will even have them.
  Topic: Titles for levels
aelar

Replies: 7
Views: 9251

PostForum: Alternate Illusions   Posted: Fri Oct 18, 2002 8:48 pm   Subject: Titles for levels
For those of you that have not noticed, each level of each class gets a new title, if the characters do not set one for themselves.

Example for mages:
Level 1: the Apprentice of Magic
Level 12: t ...
  Topic: Update
aelar

Replies: 10
Views: 10444

PostForum: Alternate Illusions   Posted: Thu Oct 17, 2002 8:25 am   Subject: Update
Most general updates are getting posted on the boards on the actual MUD.
  Topic: Mob Hitpoint Guidelines
aelar

Replies: 5
Views: 8299

PostForum: Alternate Illusions   Posted: Thu Oct 17, 2002 8:24 am   Subject: Mob Hitpoint Guidelines
Another point...are we cutting back to 100 levels for mobs instead of the default 127?
  Topic: Specific Object Guidelines Version One-Warriors Only
aelar

Replies: 11
Views: 12671

PostForum: Alternate Illusions   Posted: Thu Oct 17, 2002 8:22 am   Subject: Specific Object Guidelines Version One-Warriors Only
Remember you're also paying for storage in the clan vault. Again would it be worth it to store newbie eq?
  Topic: Character Development
aelar

Replies: 15
Views: 19535

PostForum: Alternate Illusions   Posted: Wed Oct 16, 2002 2:12 pm   Subject: Character Development
The point of this isn't to make a set of spells and skills for each class, but to make it so we have enough skills and spells that it will be a tough choice to figure out what you want. We could have ...
  Topic: New discussions (weight restriction, rent, death penalty)
aelar

Replies: 7
Views: 9507

PostForum: Alternate Illusions   Posted: Wed Oct 16, 2002 2:05 pm   Subject: New discussions (weight restriction, rent, death penalty)
I had thought from discussing it that we would be having rent. If we do not have rent I see no point in having houses. Why pay for storage when you can do it for free?
  Topic: Gold Table
aelar

Replies: 10
Views: 11058

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 10:29 am   Subject: Gold Table
We have discussed having a script to check it or eventually building it directly into the olc, but it's not a priority to get us up and running. So for now it's whatever DonGiovanni thinks will work ...
  Topic: Building Stuff
aelar

Replies: 16
Views: 16394

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 8:28 am   Subject: Building Stuff
Just to clarify, I didn't say not to use dgscripts or shopediting. I meant I wasn't giving those commands to all builders. I will probably give them shop edit but triggers could do nasty things so I ...
  Topic: Newbie Equipment
aelar

Replies: 26
Views: 27552

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 8:24 am   Subject: Newbie Equipment
That's kind of a cool idea. We could also scrap the map of world. We would have to keep one for ourselves(at least cimp+) in case someone leaves the mud, but it would be nice to have people make the ...
  Topic: Second Clan Guidelines
aelar

Replies: 30
Views: 29438

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 8:22 am   Subject: Second Clan Guidelines
One thing I don't agree with is shopkeepers not selling to pkillers or other pentalties. Being a pkiller does not mean you're evil. If we're doing any type of role playing, you may be a good warrior ...
  Topic: Layout II
aelar

Replies: 25
Views: 28060

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 8:13 am   Subject: Layout II
Ip addresses are handled on their end. Nothing we can do about that. There's not much you can do to prove that it's the same person if they have different ip addies.
  Topic: Character Development
aelar

Replies: 15
Views: 19535

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 8:10 am   Subject: Character Development
Relax Fenster. For the record I'm going to say something that I seem to have to repeat to some people more often than I should when I'm asked if I can write code to do something.

We can accomplish ...
  Topic: Gold Table
aelar

Replies: 10
Views: 11058

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 7:59 am   Subject: Gold Table
When I was Head builder many years ago I had 2 Assts that did checking. Both of them would check the zone and let me know what they thought. I trusted them absolutely for stuff like descriptions, ex ...
  Topic: Specific Object Guidelines Version One-Warriors Only
aelar

Replies: 11
Views: 12671

PostForum: Alternate Illusions   Posted: Tue Oct 15, 2002 7:56 am   Subject: Specific Object Guidelines Version One-Warriors Only
It will probably creating more eq hoarding for some, but I know personally I'm not going to pay rent for rooms or cryo to store items that I will use on a new mort, if I can use my level 100 to get it ...
 
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