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Campaign HQ    The Company of the Bright Star Campaign    Vampire

Artificer Specific Questions

 
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NeurOde
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 09 Sep 2003
Posts: 2274
Location: Berkeley, CA

PostPosted: Mon Jun 28, 2004 3:55 pm    Post subject: Artificer Specific Questions Reply with quote

Since the class is so new (and still being worked out), I figure to have a lot of "rulings" related questions for you over the campaign, strattjw, so I thought I would post them all in one thread to keep things neat.

1) Keith Baker suggested the creation of a skill kit "Artificer's tools" as a means for artificers to improve their UMD check. He suggested a weight and cost similar to an alchemist's lab when drawing one up. How would you feel about including such an item in the campaign? Please see the below link for the specific post about it. The part about the kit is about halfway down, Hellcow is Keith's screen name.

http://boards1.wizards.com/showthread.php?s=0f492a518891db41794c4acf606bb02b&threadid=259293&perpage=30&pagenumber=3

Thanks!
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NeurOde
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 09 Sep 2003
Posts: 2274
Location: Berkeley, CA

PostPosted: Thu Aug 12, 2004 6:55 pm    Post subject: Reply with quote

Jesse-

Feats I would be interested in checking on would be:

1) Energy Substitution
2) Twin Spell
3) Persistent Spell (and Extend Spell)
4) Chain Spell

Possibly others to come.
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