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Campaign HQ    The Company of the Bright Star Campaign    Vampire

Where to now?

 
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DMShoe
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Joined: 23 Feb 2001
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PostPosted: Mon Oct 08, 2001 10:39 am    Post subject: Reply with quote

Well, the Temple - or what's left of it - held little in the way of Elemental Evil. Just a vague, disturbing feeling of evil long buried.

The hobgoblins are vanquished, either meeting their doom at the hands of the heroes, or fleeing into the wilderness. Either way, they are gone, leaving behind a bit in the way of treasure.

Many of those items are quite valuable, and if not kept would need to be sold in the town of Verbobonc, to the north.

The restless souls in the ghost town of Nulb still beckon, occasionally invading the dreams of the heroes. The wood walls of the Welcome Wench's guest rooms are a welcome sight when waking from a Nulb-walking nightmare.

But Evil lies quietly in many locales, and many clues point now to Rastor -- a village many miles to the east.

Which way to go, at this crossroads of your careers?

-DMShoe

[ This Message was edited by: DMShoe on 2001-10-08 11:40 ]
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strattjw
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PostPosted: Mon Oct 08, 2001 11:15 am    Post subject: Reply with quote

Nulb. It's close by Smile

-- Jesse
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Stormweather
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PostPosted: Wed Oct 10, 2001 10:33 pm    Post subject: Reply with quote

Though Nulb is close and an easy choice, Rastor provides the opportunity for travel, chance encounters and perhaps the gaining of valuable information. Though only with the party for an extremely short time (as Bannock is no longer with us) Rastor seems to be the place to go.

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Dez
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Joined: 25 Feb 2001
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PostPosted: Thu Oct 11, 2001 7:35 am    Post subject: Reply with quote

Unless you've suddenly been blessed with the ability to cast Restoration or Greater Restoration, I think we should wait for Nulb. My vote is for Rastor.

--dez--
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strattjw
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PostPosted: Thu Oct 11, 2001 9:40 am    Post subject: Reply with quote

Sure. Rastor. Why not.
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Dez
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PostPosted: Thu Oct 11, 2001 9:54 am    Post subject: Reply with quote

I'm just saying...I don't know if you felt the chill of the ghost we fought or not, but it was not insignificant, and not something my character would willingly subject himself to again, without assurances that we wouldn't take lasting damage, or have to camp for days/weeks/etc. to recover our abilities.

--dez--

[ This Message was edited by: dez on 2001-10-11 14:18 ]
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DMShoe
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PostPosted: Thu Oct 11, 2001 12:24 pm    Post subject: Reply with quote

Don't discount the NPC's in Hommlet. You could always approach one of the temples and see if they could send along a "representative". Of course, that would probably mean a cut of xp and treasure.

Or buy a wand of restoration and have a rogue try to Use Magic Device on it. (DC 20 for those who care - and for those who don't.) A steal at 21,000gp. (You'd maybe have to steal it, though) Or just get one with fewer than ten charges on it for under 4,000gp.

Of course, that likely means a trip to Verbobonc.

-DMShoe
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strattjw
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PostPosted: Thu Oct 11, 2001 12:51 pm    Post subject: Reply with quote

can a cleric try to use a wand that mimics a spell higher level then they can currently cast?

-- Jesse
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tykeal
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PostPosted: Thu Oct 11, 2001 12:56 pm    Post subject: Reply with quote

They, like arcane spell casters, can attempt to use a wand or scroll that casts a spell that is a higher level than they. They must make a caster level check and I don't think that the spell can be 4 levels higher (I might be incorrect on that part it might be lower or higher than that). So yes, if it's on their spell list there is the chance that they could use it. Is Restoration on the doodad or bard lists?

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strattjw
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PostPosted: Thu Oct 11, 2001 1:16 pm    Post subject: Reply with quote

my bard died. now i am cleric. hear me roar.

grrr.....arrrr....

-- Jesse
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DMShoe
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PostPosted: Thu Oct 11, 2001 1:33 pm    Post subject: Reply with quote

For wands, no level check is required. It just has to be on your spell list.

Fear the Clr1/Drd1/Wiz1 with his bushel of wands.

-DMShoe
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DMShoe
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PostPosted: Thu Oct 11, 2001 1:50 pm    Post subject: Reply with quote

So that means a trip to Verbobonc might net you a wand of Restoration that the Clr/Pal could use.

Or maybe a wand of negative energy protection. (improved from 2nd ed in that it lasts for 1 round/level, and does not dissipate when discharged.

Or a wand of searing light.

-DMShoe
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Dez
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PostPosted: Thu Oct 11, 2001 1:55 pm    Post subject: Reply with quote

Quote:

Fear the Clr1/Drd1/Wiz1 with his bushel of wands.


and how many wands of what spells could a lvl 1 character have, again? Or a char level 3 clr1/drd1/wiz1? not enough to fear. a 1 wiz/sor/cler/dru/brd + 7 or more other class levels (lvl 8 or higher char level) could maybe afford enough wands to make for problems, but wands aren't cheap (and yes, we would have to steal the 21,000gp wand, because we don't have nearly that much gold in the group).

--dez--

[ This Message was edited by: Dez on 2001-10-11 14:56 ]
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DMShoe
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PostPosted: Thu Oct 11, 2001 2:21 pm    Post subject: Reply with quote

Buy used!

Wand of 1st level spell, 5 charges = 75gp
Wand of 2nd level spell, 2 charges = 180gp
Wand of 3rd level spell, 2 charges = 450gp

3 3rd level wands = 1350
5 2nd level wands = 900
7 1st level wands = 525
Total = 2775

Plus 7 or so 1st level spells prepared.

Right around where a 3rd level character should be.

-DMShoe
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DMShoe
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PostPosted: Thu Oct 11, 2001 2:29 pm    Post subject: Reply with quote

Ok, so that was a bit high on the cheese factor, and not really realistic.

But used wands are viable commodities, and might be found if looked for. As DM, I would likely have a random roll for the number of charges in a particular wand to be purchased used. Maybe 5d10. Price would likely be rounded to the next highest "5" -- 5, 10, 15 charges, etc. A wand with 21-25 charges would be about half of a "full wand" price.

-DMShoe
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SSentinel
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PostPosted: Fri Oct 12, 2001 7:38 am    Post subject: Reply with quote

Now if your Clr1/Drd1/Wiz1 was a Clr1/Drd1/Wiz1/Thf1 with a cloak of many pockets, or cloak of wand concealing Smile you could either fund your wand purchases through petty theft, or by directly shoplifting the wands themselves Smile

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tykeal
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PostPosted: Fri Oct 12, 2001 7:58 am    Post subject: Reply with quote

Hehe, Ash in the Brightstar Campaign had done some pilfering when we were in Brindinford (or was it Blasingdell, maybe somewhere else?). It was interesting as I think the populace was getting worried about the thief in the outhouse or something.

As for your cloak of many pockets, you could go an different route and get a Quiver of Elona and stick the wands in the arrow compartment, make sure there are a couple of arrow in it case as long as you will an arrow to be what your grabbing it should look like there are arrows and not wands in it Very Happy.

[ This Message was edited by: tykeal on 2001-10-12 11:10 ]
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SSentinel
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PostPosted: Fri Oct 12, 2001 9:19 am    Post subject: Reply with quote

Well the quiver idea is ok as long as you don't actually accidentally grab one of your wands and launch it at the enemy instead of an actual arrow. Unless of course it's a cursed wand of backfiring fireballs which the unsuspecting opposing mage attempts to use against you, thereby blasting himself to smitherenes Wink

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tykeal
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PostPosted: Fri Oct 12, 2001 10:12 am    Post subject: Reply with quote

That's the nice thing about the quiver, it always delivers the object that you are trying to retrieve (provided that you've stuck it into the quiver) at your very thought. It acts much like a Heward's Handy Haversack in that capacity, but only for a limited set of items (arrows / wands; javelins / javelin like objects; bows / bow like objects).

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strattjw
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PostPosted: Fri Oct 12, 2001 10:55 am    Post subject: Reply with quote

what about scrolls. how much would a scroll of restoration cost?
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DMShoe
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PostPosted: Fri Oct 12, 2001 1:48 pm    Post subject: Reply with quote

25gp x spell level x caster level, + material component.

or 800gp ea for restoration scroll (25gp x 4 x 7 + 100gp)

-DMShoe
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