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Campaign HQ    The Company of the Bright Star Campaign    Vampire

Character Creation for New/Returning Characters

 
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Mazrim
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 25 Feb 2001
Posts: 795
Location: Lots of different places

PostPosted: Fri Sep 14, 2001 9:18 am    Post subject: Reply with quote

Greetings,

I have made the decision to make this chronicle an anecille(SP) game. Here are the changes I would like the players who are returning to work with. These changes also apply to those of you creating new characters.

1. You may have two free generations. That means that each player creating starts at 11th Gen. The returning players can choose to take the two free generations, or just one, or none at all. It is up to you.

2. Atrtributes points will be as follows for character creation, 10, 8, 6. For the returning characters take three traits in each of physical, mental, social.

3. Players creating new characters may take up through intermediate disciplines at character creation (instead of just beginning).

If there are any questions contact me by the forums or phone. For any of you who don't have my number, private message me and I will give it to you.

Mazrim
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Dez
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 25 Feb 2001
Posts: 2487
Location: all places and none

PostPosted: Fri Sep 14, 2001 10:12 am    Post subject: Reply with quote

To clarify, (please correct me if I misunderstand)

1) All players are to create new characters -- base is 13th gen, but each player has the option of going as low as 11th gen for free.

2) New players get 10, 8, 6 , with returning players getting 13, 11, 9 for attributes.

3) Character creation limitation has been raised from beginning disciplines to intermediate disciplines.

Is this correct?

--dez--
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Mazrim
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 25 Feb 2001
Posts: 795
Location: Lots of different places

PostPosted: Mon Sep 17, 2001 9:14 am    Post subject: Reply with quote

Greetings,

No those who have characters already don't have to create new ones. Existing characters are to make the changes stated in the post. Meaning that you can take toe two free generations if you think it is right for your character. Each returning character gets to add three traits to each to physical, mental, social.

I believe that is all the changes for exisisting characters.

Mazrim
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Capax
Dragon Snack
Dragon Snack


Joined: 17 Sep 2001
Posts: 9
Location: Portland, OR

PostPosted: Tue Sep 18, 2001 5:21 pm    Post subject: Reply with quote

Hmm.. a sixth gen Ventrue...with a sword...too good to be true.. Smile
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zenemo
Dragon Snack
Dragon Snack


Joined: 18 Sep 2001
Posts: 3
Location: Salem. OR

PostPosted: Mon Jan 21, 2002 12:56 am    Post subject: Reply with quote

For those creating new characters (like me) how many abilities and Disciplines will they start with. Just wondering...
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Mazrim
Here dragon, dragon, dragon!
Here dragon, dragon, dragon!


Joined: 25 Feb 2001
Posts: 795
Location: Lots of different places

PostPosted: Tue Jan 22, 2002 8:23 am    Post subject: Reply with quote

Greetings,

Use the discipline and ability starting numbers from the Laws of Elysium book. I believe that it is 6 disciplines, and 7 or 8 abilities.

Mazrim


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